
It sounds like a cop-out, but the future of schooling may lie with video games
SINCE the beginning of mass education, schools have relied on what is known in educational circles as “chalk and talk”. Chalk and blackboard may sometimes be replaced by felt-tip pens and a whiteboard, and electronics in the form of computers may sometimes be bolted on, but the idea of a pedagogue leading his pupils more or less willingly through a day based on periods of study of recognisable academic disciplines, such as mathematics, physics, history, geography and whatever the local language happens to be, has rarely been abandoned.
Abandoning it, though, is what Katie Salen hopes to do. Ms Salen is a games designer and a professor of design and technology at Parsons The New School for Design, in New York. She is also the moving spirit behind Quest to Learn, a new, taxpayer-funded school in that city which is about to open its doors to pupils who will never suffer the indignity of snoring through double French but will, rather, spend their entire days playing games.
Quest to Learn draws on many roots. One is the research of James Gee of the University of Wisconsin. In 2003 Dr Gee published a book called “What Video Games Have to Teach Us About Learning and Literacy”, in which he argued that playing such games helps people develop a sense of identity, grasp meaning, learn to follow commands and even pick role models. Another is the MacArthur Foundation’s digital media and learning initiative, which began in 2006 and which has acted as a test-bed for some of Ms Salen’s ideas about educational-games design. A third is the success of the Bank Street School for Children, an independent primary school in New York that practises what its parent, the nearby Bank Street College of Education, preaches in the way of interdisciplinary teaching methods and the encouragement of pupil collaboration.
Ms Salen is, in effect, seeking to mechanise Bank Street’s methods by transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games that she and her colleagues have devised. Instead of chalk and talk, children learn by doing—and do so in a way that tears up the usual subject-based curriculum altogether.
Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of "domains". Such domains include Codeworlds (a combination of mathematics and English), Being, Space and Place (English and social studies), The Way Things Work (maths and science) and Sports for the Mind (game design and digital literacy). Each domain concludes with a two-week examination called a “Boss Level”—a common phrase in video-game parlance.
Freeing the helots
In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, optics—and, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the country’s religion and geography.
Whether things will work the way Ms Salen hopes will, itself, take a few years to find out. The school plans to admit pupils at the age of 12 and keep them until they are 18, so the first batch will not leave until 2016. If it fails, traditionalists will no doubt scoff at the idea that teaching through playing games was ever seriously entertained. If it succeeds, though, it will provide a model that could make chalk and talk redundant. And it will have shown that in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
This is a subject currently at the forefront of my consciousness.
In that David Albert book I'm reading, he mentioned something about the massive appeal kids have for video games. He said that the brightest behavioral psychologists have designed them that way. That kids get so addicted because video games put incremental challenges just at the cusp of the players' abilities - this way they LEARN enthusiastically and effectively.
Kind of makes sense, right?
Also, if y'all remember, I found that great US Map Quiz that my son has been playing with. It's a great little exercise that has taught him the states' names and relative locations faster than any other device I could imagine.
It's not just that example that's got me thinking.
Personally, I
I sincerely believe the internet is the greatest boon for education this planet has ever seen. AND, I've probably only scratched the surface of what lays ahead.
At a minimum, all of the basics like phonics, arithmetic, geography, etc. could be taught to brats effectively and efficiently via computer gamey software.
There's probably already a ton of good educational stuff out there on the web, disguised as games and whatnot - and I'm going to have to go find it in the interests of my scant free time!
Think of all the money, effort, and CARBON(!) that will be saved when the scope and scale of the World Wide Web is leveraged to promote basic numeracy and literacy.
I just googled learn to read online and came across a site for y'all with toddlers.
Other stuff to explore:
free math games for kids
learn geometry online free
how to draw
how to read music for kids
how to start a business for kids
history lessons for kids
The list is obviously infinite. Some of y'all really need to get going on this front!

IMO, all three year olds should be *at the computer* already. Y'all should see my daughter. I set up her email account recently and I have her type out the alphabet (and her *numbers) and email them to grandparents, aunts, et al.
She asked to *change the color* which she witnessed me doing, but only that once. I left the room and she started switching the font color up every two seconds! My 'old coot' parents probably can't even do that.
Kids' learning curves, especially in the the modern age of computing, are probably steeper than anyone in history could have ever conceived.
Since I've done the bulk of my personal learning online....how Moronic would I be to not get my brood fully engaged with computing and the Web?
Along with pushing newspapers, roadmaps, phonebooks,....into effective extinction, Google has probably made teachers, classrooms, and textbooks obsolete as well.
Thank God!

